“Driven by voices and well-timed text reveals, a group of people were drawn to the sound, and huddled around Harry’s PowerBook, straining to see the small screen. “Back then, it wasn’t like anything we at Berkeley Systems had played before,” Laban says. The Jackbox Party Pack 9 arrives on PC, consoles, and mobile this fall. At the time, it was an audio-based, black-and-white mock-up of You Don’t Know Jack in Hypercard–something that would start the team on the path to the Jackbox Games of today. Chief creative officer Allard Laban reminisces about the spring of 1995, when he watched Jackbox founder Harry Gottlieb demo a trivia game at the offices of Berkeley Systems in California. This ethos goes all the way back to Jackbox’s beginnings. “We want to make it easy for anyone, from your grandparents to your little cousins, to easily join an engaging party game.” “Once we saw this happening, we prioritized adding more features to make it even easier to customize your gameplay experience to the environment or group you are playing with–adding closed captioning, extended timers, moderation tools, family-friendly and profanity filters, and more. “Accessibility has always been on our minds,” Hofer continues. In particular, Twitch–which itself enjoyed a major spike in traffic before maintaining and growing its userbase in the months and years that followed–supercharged interest in Jackbox’s titles, particularly because of its ability to allow famous and rookie streamers alike to play along with their audience. L-R: Mike Bilder (CEO), Brooke Hofer (VP of marketing), and Allard Laban (CCO) of Jackbox Games.
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