![]() You get no prizes for taking a gander at Tinykin and having both Paper Mario and Pikmin spring to mind. So blatant, concern immediately sets in that this is doomed to be another one of those instances of a developer thinking that because it reminds you of another game, that’s enough to carry it through. Even if your starting point lends itself to similarly-nostalgic releases of year’s past. ![]() But it’s not outside the realm of possibility to claim a good platformer - a good 3D platformer, to be more precise - takes something a lot more methodical and delicately-arranged for it to resonate. As someone having grown up with these types of games on both consoles at the time - and still appreciate them from a design sense decades on - a lot of one’s fondness is of course emotion-driven. So often developers confuse the nostalgia of old for some lower threshold of acceptance, platformers in this day and age regularly going about disguising a void and accompanying skybox with places to stand or jump between.Īt the risk of going off on some verbose, rose-tinted “heart and soul” tangent concerning a genre admittedly niche to begin with, I will say this. A product of their time and their time only they may be - the unsavory visage of three blocky, polygonal dimensions swept aside by smart level design and an attractive visual style - call it nostalgia for the past, but even amidst the technical limitations that both the N64 and original PlayStation had, you could still appreciate the thought and care placed in the craft of many a game’s levels, stages and worlds alike. ![]() It’s thanks to games like A Hat in Time and to a lesser extent, Yooka-Laylee, why I remain cautiously - and maybe a tad naively - hopeful that 3D platformers can still shine as brightly as they once did in the late-90s/early 2000s.
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